tag:blogger.com,1999:blog-1562652613021981828.post2337846530628079944..comments2024-01-15T09:39:00.305-05:00Comments on The Quiet Limit of the World: Eighth Edition Comp ConsiderationsBenhttp://www.blogger.com/profile/08375494202899133525noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1562652613021981828.post-80264148540646780732010-09-11T08:23:18.189-04:002010-09-11T08:23:18.189-04:00Ben, let us take the example you just posted. Fi...Ben, let us take the example you just posted. First off, if you are playing open list, and know which vampire has the Talisman, put a unit of scouts in front of him. Yes, he will eventually pull this trick, but not turn one.<br /><br />Second, do not line up in a straight line. That prevents the spell from effecting as many units. With a decent deployment, if you know of the trick, you should be able to limit the effect to one or two units.<br /><br />Third, there is a chance that he does not roll 5+ dice turn one in which case the spell will not go off, and even with six dice, the power scroll may not force an IF.<br /><br />Fourth, the spell could misfire and do little to no damage.<br /><br />Is this trick damaging, if not devastating? Yes. Are there counters? Definitely.Anonymoushttps://www.blogger.com/profile/08325595563469580156noreply@blogger.comtag:blogger.com,1999:blog-1562652613021981828.post-50845349484024241782010-09-10T20:28:49.866-04:002010-09-10T20:28:49.866-04:00I don't think it's too early to start pond...I don't think it's too early to start pondering ideas on blogs, however. GT's will be comped, if only to prevent the basic problems that cause games to be won before one person even moves. <br /><br />For instance, as the game works now, a Level One Vamp mage can take Talisman of the Lycni (MV 9), Power Scroll and be a Loremaster for Death. Another Vamp Character can take the ability to let Ghouls march before the game. Lycni Vamp goes in the Ghouls, marches up, then turn one moves 18" into the opponent's line and Power Scrolls a Purple Sun. Opponent then packs up their army without having played. Does the "big negative" of losing the Vamp to kill most of an army matter? No. Can you spend a year becoming a better tactician to stop it? Only if becoming a better tactician involves not playing Dwarves, Ogres or Lizardmen. There are some fundamentally broken things in the new book. <br /><br />I hope to treat things like our small tournaments as labs for bigger stuff like Grail Quest, or bigger bigger stuff like Brawler Bash.Benhttps://www.blogger.com/profile/08375494202899133525noreply@blogger.comtag:blogger.com,1999:blog-1562652613021981828.post-12396345643717946992010-09-10T17:31:06.279-04:002010-09-10T17:31:06.279-04:00I understand what you are saying with comp and I h...I understand what you are saying with comp and I have always been a big proponent of it. BUT even with my lack of games played in 8th I still think it is too early to start down the comp road. There hasn't been enough time to figure out how to beat those armies which rely on FBU (few big units) and those big spells.<br /><br />Let's try becoming better tacticians first and then after a year of GTs start looking at comp.Powerposeyhttps://www.blogger.com/profile/11757535033466714151noreply@blogger.comtag:blogger.com,1999:blog-1562652613021981828.post-79233950981347185962010-09-10T08:01:38.652-04:002010-09-10T08:01:38.652-04:00I just had another thought, that I will add here.
...I just had another thought, that I will add here.<br /><br />You mention that 10 games were decided by a big spell early. I would like to ask the counter, how many games were decided by a big miscast early? People tend to minimize negatives, and things like Power Scrolls and high casting values tend to have big negatives. What about Feedback Scrolls? Were any of those used when someone tossed 6 dice at a spell?Anonymoushttps://www.blogger.com/profile/08325595563469580156noreply@blogger.comtag:blogger.com,1999:blog-1562652613021981828.post-14367574091047626652010-09-10T07:46:37.973-04:002010-09-10T07:46:37.973-04:00As much as I might be annoyed at encountering some...As much as I might be annoyed at encountering some of those things, without having read through 8th myself yet I'd be inclined to agree with jollyboy42. Wouldn't those warmachines help counter those wizards? How about other ways to target the wizards, like some long rifles? On their own, the wizards would be even more vulnerable, and in a unit they're vulnerable to the same sorts of things they dish out. If they're so dangerous, and they manage to survive long enough to get into position and unleash that massive spell against a crippling target, isn't there some level of generalship in that?sonsoftaurushttps://www.blogger.com/profile/08466971377569066201noreply@blogger.comtag:blogger.com,1999:blog-1562652613021981828.post-91556517519767140982010-09-10T07:17:57.385-04:002010-09-10T07:17:57.385-04:00For the sake of full disclosure, I am completely a...For the sake of full disclosure, I am completely anti-comp. I do not believe you need comp, because when you introduce composition you change the game fundamentally. I have looked at the composition rules from AU and from the Michigan group, and they are easily abused, just by a different META.<br /><br />Right now the problem is that the META has not really evolved. The big META right now is, how do I get off the big Lvl. 6 spell. Sure that is useful, it discourages death stars, and punishes horde units. What beats the big Lvl 6 spells? MSU. <br /><br />GW is trying to balance the game by providing balance in the rules, the army books and the META have not caught up yet, so just give it more than 2 months to evolve.<br /><br />That said, I think the solution to the problem you are talking about is exactly what you said in number 4. Play all the scenarios. For every Battle for the Pass and Meeting Engagement, play a Watchtower and Blood and Glory.<br /><br />Watchtower forces a balance to armies that the other scenarios do not. You cannot just sit back and magic and shoot an entire army down and hope he has nothing left in the tower T4+. Watchtower forces combat in the middle of the board.<br /><br />Blood and Glory forces you to have banners and be careful with your general. The other mission that you did not mention that you should have included is Dawn Attack which messes up with shooting lines by separating crucial parts of the army.<br /><br />This is all just my opinion, but I think people are rushing to the composition crutch too quickly. The game has evolved, give everyone a chance to catch up.Anonymoushttps://www.blogger.com/profile/08325595563469580156noreply@blogger.com