Scenario Three:  I’m Getting Too Old For This S***!
As the city 
of Losangles collapses around them, the Syndicates have holed up in 
their Tower/Explosives Factory.  Now is your chance to bring them to 
justice (or steal all their stuff)!  Furthermore, Ser Riggles and Ser 
Myrtog have been captured inside the factory, and can be rescued or 
taken hostage by your army as they fight their way out of the building.
Deployment:
  Battleline
The Explosives Factory is the lone building located 
in the center of the table.  It has the following rules:
• 
Boarded Up:  The Syndicates have barricaded themselves in the Explosives
 
Factory.  It is treated not as a building, but as impassable 
terrain.
• Rescue!:  A unit beginning its movement phase within 
three inches of The Explosives Factory may choose to rescue Ser Riggles 
or Ser Myrtog.  Each one can only be rescued once.  A unit that rescues 
Ser Riggles gains +1 WS for the remainder of the game and hatred in the 
next round of combat.  A unit that rescues Ser Myrtog gains +1 BS and +1
 Ld for the remainder of the game.   Ser Riggles and Ser Myrtog are 
treated as augments for the unit, and cannot be captured or removed from
 the unit.  
• BOOM!:  Any unit beginning its movement phase 
within three inches of the Explosives Factory at the beginning of its 
movement phase may choose to blow light the explosives within.  Any 
units within six inches of the building may then attempt to save 
themselves by turning directly away from the Explosive Factory and 
making a normal march move in a straight line away from the Explosive 
Factory with no turning or wheeling allowed.  This represents the units 
trying to throw themselves away from the coming explosion.    If the 
units contact another unit or impassable terrain, they will stop one 
inch away.  The building will then explode 3d6 inches, inflicting 2d6 
Strength 6 hits on each unit it reaches.  Remove the building from play,
 and outline the former location of its base with sufficient markers.  
The area where the building was is now considered difficult and 
dangerous terrain.  
Scoring:  The player(s) that rescues Ser 
Riggles and/or Ser Myrtog gains 50 VP per rescue.  The player who blew 
up the building gains 50 VP.  A player within three inches of the 
building (or where the building was) at the end of the game gains 500 
VP.  If both players have units within three inches of the building (or 
where the building was), then each receives 200 VP.
15mm WW2 Stuff
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These are from the Flames of War British Parachute Company but I'm not a 
history buff and I'm doing my best with the colors I have to approximate 
their u...
1 week ago

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