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Wednesday, January 6, 2010

Beastmen Rumor Roundup




I've compiled the latest Beastmen rumors here.  Sounds like great stuff!  Credit goes to Nethrag and Ravik on Herdstone. 

Herds have split, both ranked up but ungor get the option to skirmish

Unruly has gone

New rule for "herds"- when in combat take a leadership check.  If passed the unit gets hatred, if you roll insane courage you get hatred and frenzy. Didn't seem to be a downside if you failed.

Bestigor capture standards if they simply win a round of combat, get to add it (and any others they capture) to their combat res.

Minotaurs get frenzy if they win a round of combat, for every round they win they get a cumulative extra attack! Minos can only ever pursue or overrun 1d6 (they can now overrun)

Chariots STILL CORE

Centigor, still special not fast cav. No drunken every turn, instead roll a dice at the beginning of the game. Effects range from +2 I, to -1 movement to something else he couldn't remember.

New unit Harpies

New unit. Some kind of jabberwoky thing. Enemy units in 12" take Ld check, for every number they fail by take a wound no armour. seemed to be 5's across the board. If it takes a wound in combat enemy takes a S5 hit. 275 points.

Think he said about a gorgon thing, mainly 6's.

There was a normal giant, then there was a cyclops giant which was basically a giant with only Ld8, but armed with a stone thrower and every (enemy?) wizard within 24" has to pass a leadership check or not be able to cast spells.

Gorgon ( i think it was) looks like a giant minotaur, and eats people

Cygor is a cyclops giant-gor that gets rerolls to hit against undead, daemons (I think) and things with ward saves. Tragically WS2. Stone Thrower.

Jabbersclyth is the jabberwocky thing. Flying, poison, terror, largetarget, 12" tounge attack, strength 5


Doombulls have D3 impact hits, normal minos have 1 each. Each round of combat won gives minos an extra frenzy attack for that combat (lost if combat ends or you lose a round).

Beastlord allows a reroll on the beastial roll when fighting against humans (Empire and Bretonians) which basically means it's likely the unit will get what is effectively eternal hatred. Something to do with insane courage adding in Frenzy to the unit he's with with that in-combat-roll thing

Great Bray Shaman are T5.

The Wild Lore has a spell that summons either a Jabber, Giant, Cygor or Gorgon from a board edge of your choice. Not RIP, but may aswell be from the desription. If the monster takes a wound then the caster takes a T test to see if they take a wound. If the caster dies then the monster disappears.

First spell of the lore was something like all friendlys within 6" get to move D6 towards nearest enemy in sight or forward. Not too sure on that one.

There's another that makes the mounts of a unit attack the riders.

2 chariot types, ungor and gor. Ungor one is core, not sure about the gor one, but is pulled by razorgors from what I was told (didn't see that page)

No gargoyles, but we do get harpies.

No marks that he could see.

Beastlord is Ld 9

Doombull only Ld 8, but can confirm he gets the d3 impact hits. I asked if he made minos core - he wasn't sure and then he had to go.

Another thing I remember from the last convo was that the chariots tuskgor (or whatever they're called now) were S4 basic but didn't get charging bonuses.

There was an option to upgrade the tuskgor to razorgor which i think he said got up to S6 on the charge (not sure if that's stays core (doubtful) or if its S4 +2 or S5 +1).

Can also confirm that first spell, every unit within 6" moves d6".

Tuesday, January 5, 2010

Beastman Picture Update: The Razorgor!


The Razorgor

Okay, I'll give you a moment here. 

Take your time. 

Okay.  My initial reaction was despair.  That is one ugly model.  But the more I look at it, the more I fall in love with it.  I hope it's awesome on the table, because I will be fielding quite a few.  I don't really care what it does.  All that matters is that he looks like Chunk from the Goonies and Alf had a love child.  Everytime that thing charges, I'm yelling "Heeeeey Yoooooooo Guuuuuys"! 

New Beastmen Pictures!

Hi all! 

Thanks to Scryer in the Darkness on Warseer and Waaagh_Gonads at Dakka for the pictures!  Over the past year or so, I've been collecting Beasts with my tournament winnings.  I have 100 of the old Gors and Ungors, ten Centigors, four Chariots, the characters, two Spawn, and some Bestigor command.  I held off on buying Minotaurs and mass Bestigor in the hope that they'd be improved.  Well, here they are:


Minotaurs


Bestigors



Ungors




Gors




Characters




The Group Shot

You should be able to click on each picture to get a larger view. 

I've seen that the new Minotaurs are taking a lot of flack, and it's easy to see why.  They do look like their faces have been bench pressing the other Beastmen.  I think there may have been a little bit of oversculpting on the musculature.  However, I also believe that the paintjob poorly shows the models, as the highlighting and shading is extreme and makes those crazy face muscles really stand out.  With subtle shading and  highlighting, I don't think it will look bad.  At the end of the day, I like them more than the old Minotaurs, and I'm still down for a few boxes. 

I really like the new Bestigors.  You can either hate or love the giant horns, I suppose, but I'm in the second camp.  They stand out more now, not just like Gors in better armor.  I'm going to pick up a box or two. 

The new Gors and Ungors aren't really my concern, as I already have quite a few.  The new Gors are pretty nice, but I'm glad to miss the Ungors.  It kind of looks like a regiment of old men are attacking.  The new character in the middle is pretty interesting, and I'll most likely pick him up. 

I'm actually kind of excited for the poster shot, as I've been holding off on buying Hounds or a Giant.  Now that I know they'll make the new book, I can go ahead and do that.  I've got a lot of greenstuffing ideas for a Beasty Giant...

Hope you enjoyed the pictures!

Monday, January 4, 2010

Homemade Magnetized Carrying Case and Trays

So I've had a productive couple of weeks.  I managed to finish:

Forty-five Dark Elf Spearmen
Fifteeen Dark Elf Shades
Two Dark Elf Heroes on Foot (the one with the great weapon and the female with two hand weapons)
and Eiryss for my Khador army.

Just like I have lulls in painting, I guess sometimes there are bursts of activity.

Anyway, I also managed to completely magnetize the bases of my Dark Elf army, minus a couple units that aren't travelling with me anytime soon (extra Spearmen and Repeater Crossbowmen).  This is because I'm attending two days of tournaments down in Charlotte this weekend, and needed to carry enough units for two entirely different Dark Elf lists.  Thus, my regular Army Transport wasn't going to cut it.  I needed to break out what my wife calls, "The Kiddy Coffin"...





This bad boy was built by my friend Ray in Fayetteville, NC.  He started by building a good sized trunk (it's 2.5 feet across, 1.5 feet front to back, and eight inches tall).  Sheet metal trays are arrayed along the bottom, with room for extra.  On  the left, magnets have been punched into the wood like studs in order to hold individual models.




Right now, I've got (left to rightish) fifteen Shades, three Sorceresses on foot, three heroes on foot, two Bolt Throwers, a Hydra, a Cauldron of Blood, ten Witch Elves, twenty Black Guard, fifteen Dark Riders, five Cold One Knights, twenty-three Spearmen, a Lord on a Dragon, and two Cold One Chariots in there.  And there's some room to spare.

The best part of this case (aside from its amazing capacity) is it's ability to carry models without any damage.  You can take this case with all these models inside, hold it upside down and shake it, and none of the models will move or fall.  This means that, in transit, there's very little risk of models falling around and getting paint scratched off, or worse, broken. 

You could easily make your own case like this from an old dresser drawer or the like, if you didn't need a lid.  Rare earth magnets and sheet metal make for an easy, and durable, case. 

Now off to Charlotte!

Tomorrow, I'll take a look at the cheap homemade magnetized trays I put together. 

Saturday, January 2, 2010

The Bellower, Issue 1


Something I always enjoy is reading the fanzines out there for various factions, or for any Warhammer experience, really.  I've really liked reading The Stronghold's Bellower, an online magazine devoted to the hotness that is the Ogre Kingdoms.  Check out the the almost 1200 point Special Character in there (with his mammoth), and some great artwork.

http://www.ogrestronghold.com/bellower.php

Friday, January 1, 2010

Happy New Year (Plus some Pesky Resolutions)

First, for those who haven't seen it, one of the funniest Warhammer videos ever produced:


My Dark Elf army is the greatest power for evil! from Flyweight Films on Vimeo.

Here's what I accomplished last year:

- Eleven local WFB tournament first place finishes, one second place finish, and one third place finish.
- One local 40K third place finish.
- Expanded my tournament visits to Fayetteville, High Point, and Charlotte, NC.
- Finished painting my 3,000 point Raven Guard Army, 500 points of Trollbloods, and on 4,000 points of Bretonnians.
 - Started painting 3,000 points of Imperial Fists, 1000 points of Trollbloods, 1000 points of Khador, and 5,000-6,000 points of Dark Elves.
- Administered Tale of Painters of Librarium Online.
- Started this Blog.

And my resolutions for next year:

-  Get into some Warhammer Fantasy GT's.  Specifically, I'm thinking Brawler Bash III in Raleigh, NC, and Battle on Beale in Memphis, TN.
- Finish the above painting projects.
- Start my Beastmen army and work on painting it throughout the year.
- More magnetizing!
- Compete in the NC Master's Rankings.  

Cheers!