Well, Grail Quest IV: Lethal Flagon is in the bag. The tournament went smoothly, without any major hitches, and I'm well pleased by that. We had thirty participants, and I think that overall a good time was had.
I'm getting the results into a presentable shape this evening, and should have more coverage from the event this week.
Scenario Three: I’m Getting Too Old For This S***!
As the city
of Losangles collapses around them, the Syndicates have holed up in
their Tower/Explosives Factory. Now is your chance to bring them to
justice (or steal all their stuff)! Furthermore, Ser Riggles and Ser
Myrtog have been captured inside the factory, and can be rescued or
taken hostage by your army as they fight their way out of the building.
Deployment:
Battleline
The Explosives Factory is the lone building located
in the center of the table. It has the following rules:
•
Boarded Up: The Syndicates have barricaded themselves in the Explosives
Factory. It is treated not as a building, but as impassable
terrain.
• Rescue!: A unit beginning its movement phase within
three inches of The Explosives Factory may choose to rescue Ser Riggles
or Ser Myrtog. Each one can only be rescued once. A unit that rescues
Ser Riggles gains +1 WS for the remainder of the game and hatred in the
next round of combat. A unit that rescues Ser Myrtog gains +1 BS and +1
Ld for the remainder of the game. Ser Riggles and Ser Myrtog are
treated as augments for the unit, and cannot be captured or removed from
the unit.
• BOOM!: Any unit beginning its movement phase
within three inches of the Explosives Factory at the beginning of its
movement phase may choose to blow light the explosives within. Any
units within six inches of the building may then attempt to save
themselves by turning directly away from the Explosive Factory and
making a normal march move in a straight line away from the Explosive
Factory with no turning or wheeling allowed. This represents the units
trying to throw themselves away from the coming explosion. If the
units contact another unit or impassable terrain, they will stop one
inch away. The building will then explode 3d6 inches, inflicting 2d6
Strength 6 hits on each unit it reaches. Remove the building from play,
and outline the former location of its base with sufficient markers.
The area where the building was is now considered difficult and
dangerous terrain.
Scoring: The player(s) that rescues Ser
Riggles and/or Ser Myrtog gains 50 VP per rescue. The player who blew
up the building gains 50 VP. A player within three inches of the
building (or where the building was) at the end of the game gains 500
VP. If both players have units within three inches of the building (or
where the building was), then each receives 200 VP.
The Syndicates have taken hostages, and it’s your chance to
rescue them (or take them for your own).
Deployment:Meeting Engagement
The
hostages are being held in the two towers/buildings on the board.These should be treated as normal Warhammer
buildings, except due to the screams of the hostages units holding the building
cannot take advantage of the stubborn/steadfast bonus that buildings usually
provide.They can, however, count their
rank bonus as if the surviving models were deployed in a five-wide (three-wide
for Monstrous Infantry/Cavalry/Bretonnians) formation for the purposes of rank
bonus and being steadfast.
Diplomatic Immunity:Each Player is provided with a marked card
that can either be used for the powers “Diplomatic Immunity!” or “It’s Been
Revoked!”Once the card has been used
for either “Diplomatic Immunity!” or “It’s Been Revoked!”, the card is
discarded and cannot be used again.By
playing “Diplomatic Immunity!”, a player can cause one of his or her units to
become immune to shooting for one turn.By playing “It’s Been Revoked!”, a player can cancel another player’s “Diplomatic
Immunity!” card.
Scoring:Each
building a player controls at the end of the game is worth 100 victory points
to the controlling player.In addition,
the first player to “break” the other player’s fortitude as per the Blood and
Glory fortitude rules gains an additional 300 points.
The Syndicates are supporting themselves through the
smuggling of Korcane, a powerful and deadly drug made from ground snotling
droppings.The incursion of your armies
into Losangles has scattered the Syndicates’ shipments, and now your must gather it
up for yourself, whether to destroy it or to put it to use in more nefarious
ways.However, the Syndicates have sent
their own man to protect their shipments…
Deployment:Battleline
Four
pips of Korcane have been placed on a line across the center of the table.In addition, Gary Busey is in the center of
the table.Each pip of Korcane can be
picked up by any unit moving over it.
Gary Busey
– Before each player’s movement phase begins, the Gary Busey phase should take
place.He is here to protect the
Korcane, but in true Busey fashion has sampled quite a bit of it himself,
making him a bit unpredictable.Gary
Busey has the following statline and special rules:
M-
Random, WS – 7, BS – 0, S – 6, T – 5, I – 7, W – 2, A-3, Ld – 7.Hatred and Unbreakable.
In the
Gary Busey phase, roll a scatter dice and move Gary 2d6 in the direction
indicated.If he comes into contact with
a unit, he counts as charging that unit.
Korcane
– Before each player’s movement phase, but after the Gary Busey phase, roll a
d6 for each of the players’ units that are carrying a Korcane pip.This represents the effects of the dangerous
fumes coming off the Korcane.Use the
following results for the unit that turn.
1.Overdose! – The unit takes d6 wounds
with no armor saves allowed.
2.Safe – Nothing happens.
3.Safe – Nothing happens.
4.Zip!
Zip! – The unit
gains +3 initiative and take d3 wounds with no armor saves allowed.
5.Pretty
Colors – The
army gains +1 power or dispel dice this turn and the unit takes d3 wounds with
no armor saves allowed.
6.ZOOM! – The unit gains +d6 movement
for its next march or charge, and takes d3 wounds with no armor saves allowed.
Scoring:Each Korcane
pip carried by one of your units at the end of the game is worth 100 VP.In addition, the army that slays Gary Busey
gains 150 VP.
On Thursday, Friday, and next Monday, I'll be putting the three Grail Quest scenarios that we'll be using at the tournament up here and on the Sci Fi Genre forums for people to peruse and/or practice before the tournament in February. Before I do so, here's the background fluff to show where we're working from:
The criminal syndicates of the
Warhammer world have gathered in the Border Princes, taking over the city of
Losangles for their own nefarious purposes.
Whether you’re here to bring the villains to
justice, take over their place in the underworld, or just find a bit of a
scrap, you’ll be fighting your competitors as
you battle your way into and through Losangles.
Will it turn out that you’re getting too old for this stuff,
or can you turn your army into a truly LETHAL WEAPON?
Scoring
this year is based on how many Victory Points you kill off your opponent’s
army, including the standard bonuses for banners, etc. In addition, additional victory points can be
earned in each scenario through achieving certain objectives.
Grail Quest 4:Lethal
Flagon is coming to Sci Fi Genre in Durham on February 18th,
2012.Don’t miss out on North Carolina’s
best (and only) Lethal Weapon themed Warhammer Fantasy Tournament.
Date: February 18th, 2012
Time: GQ will begin at 10:00 a.m.
Rounds will be 2.5 hours, with a one hour break after the
first round for lunch.
Grail Quest IV will take place on February 18th, 2012 at Sci
Fi Genre in Durham, NC. Start time for Round 1 will be 10 a.m. The address is
3215 Old Chapel Hill Rd. Durham, NC 27707, and the store phone number is (919)
490-7900. This will be a 2,500 point tournament. There will be three rounds,
each lasting 2.5 hours, with a 1 hour break for shenanigans and/or food after
the second round. Round scenarios will be themed to the tournament, but not
extremely unusual. Entry fee is ten dollars.
After last year’s successful Highlander themed tournament,
we’ve upped the ante and are diving into a Lethal Weapon theme this year.That’s right, you’ll not only be facing your
opponents, but will be challenged in scenarios featuring the Triad, South
African gangsters, and of course, Gary Busey (all in a fun and balanced way).
Special Scoring System
Fighting battles isn’t always about preserving your troops
carefully, sometimes it’s just about the sheer amount of damage you can cause
even if you do get beat down in the process.Therefore, at the end of each game, each player will report the amount
of victory points he or she scored, regardless of win, loss, or draw.Scenarios will give each player a chance at
additional VP’s as well.For the best
overall prize, sportsmanship and painting scores will be added in, and will be
combined worth around 25% of the overall score.
Fabulous Prizes!
Prizes will be awarded for Best Overall, 2nd, and 3rd Place, Best Generel,
Best Painted Army, and Best Sportsman. I am beginning by contributing fifty
dollars to the prize pool, and then adding in the entry fees.
So if you think you’re getting too old for this stuff, man up like Murtaw and
get here for Grail Quest IV:Lethal
Flagon!
Registration
It is not necessary to preregister for Grail Quest, however, space is sometimes
limited. If you would like to reserve a spot for the tournament, please email
us at grailquestregister@gmail.com, or reply to this thread on the Sci Fi Genre
forums. http://z6.invisionfree.com/Scifi_Genre_Forums/index.php?showtopic=7162&st=0&#last
F.A.Q.
Q: Do my models have to be painted to play in the tournament?
A: No. Painting and Sportsmanship scores will contribute to your overall score
and ranking, however.
Q: Will there be a composition score this year?
A: No. Note, however, that the Power Scroll is not allowed in lists at Grail
Quest.
Q: Can you use proxies?
A: Yes, within reason. As a general rule, as long as you make it very clear to
each opponent what represents what, and the model choices are not misleading
(such as having the same type of model represent two different types of models)
we are generally okay with proxies. The size of the model's base must be the
same as the original model (since otherwise, it could change things like
maneuverability and number of models in combat) but otherwise, feel free to use
proxies as needed.
Q: What about conversions and/or non-GW miniatures?
A: Same rule as proxies; same base size, and make it clear what it is. Feel
free to use Reaper miniatures or whatever else you find. We actually encourage
this, since it fuels creativity and gives people something really neat to look
at. As long as they don't give any sort of in-game advantage, conversions are
definitely fine.
Q: Do you have to submit your list to the organizer at a point in time prior to
the start of the tournament?
A: No. Please bring a list for inspection before the tournament. If you ever
feel the need to check your opponent's list for any reason, do not hesistate to
request it, and call over the TO if it would make you feel more comfortable.
Any illegal list will be disqualified.
Q: What materials are you required to bring?
A: Your army book, your army list, your army (of course), dice, templates, and
a measuring tape. Pens are readily available at the store and not required.
Grail Quest 3 was a great success once again this year, with eighteen participants duking it out Warhammer Fantasy style for fabulous prizes. In the end, there could be only one...best overall!
Best Overall - Ian Holland (Dark Elves)
Best General - Robert Brandon (High Elves)
Second Overall - Collins Mullen (High Elves)
Third Overall - Joel Busta (Daemons of Chaos)
Best Painted - Erik Lindley (Daemons of Chaos)
Best Sportsman - Bart Bartkowiak (Daemons of Chaos)
Congratulations to our winners, and thanks to all the participants for making Grail Quest 3 a great time for everyone.
On a side note, look at that broken Daemon army book. It was obviously written to dominate in painting and sportsmanship in Eighth Edition!
Oh man! The week before running a tournament is especially hectic! With twenty folks preregistered for Grail Quest this year in Durham, NC, I'm hoping for a great turnout. On my list:
1. Writing the scenarios. They've got to not only be great, they've got to be Highlander themed this year. There can be only one! With 8th edition, I would like a standardized table as well.
2. Making some awards. We've only given out gift certificates in the past. I'd like some sort of trophies to go out as well this year, as well as to get some to the tournament's previous winners.
3. Scheduling with the store. I'd like to get in a little early and set things up.
4. Making sure we have the materials. Terrain is no problem, but I like objective markers and such.
Grail Quest 3 is coming to Durham next month! Don't miss out on North Carolina's hottest Highlander themed Warhammer Fantasy Tournament this year (or probably ever)!
Date: February 12th, 2011
Time: GQ will begin at 10:00 a.m.
Rounds will be 2.5 hours, with a one hour break after the first round for lunch.
Location: Sci Fi Genre
3215 Old Chapel Hill Road
Durham, NC 27707
(919) 490-7900
store@scifigenre.com
General Information
Grail Quest 2011 will take place on February 12th, 2011 at Sci Fi Genre in Durham, NC. Start time for Round 1 will be 10 a.m. The address is 3215 Old Chapel Hill Rd. Durham, NC 27707, and the store phone number is (919) 490-7900. This will be a 2,500 point tournament. There will be three rounds, each lasting 2.5 hours, with a 1 hour break for shenanigans and/or food after the second round. Round scenarios will be themed to the tournament, but not extremely unusual. Entry fee is ten dollars.
Fabulous Prizes!
Prizes will be awarded for Best Overall, 2nd, and 3rd Place, Best Painted Army, and Best Sportsman. I am beginning by contributing fifty dollars to the prize pool, and then adding in the entry fees.
So for all you warlords, knights, goblins, damsels, and even smelly peasants out there, prepare for a full day of fun and heroics***. There may even be some cake.
*** With dice.
Registration
It is not necessary to preregister for Grail Quest. If you would like to reserve a spot for the tournament, please email us at grailquestregister@gmail.com, or reply to this thread on the Sci Fi Genre forums. http://z6.invisionfree.com/Scifi_Genre_Forums/index.php?showtopic=6064
Spaceships
-
I've been really enjoying reading about and looking at tiny spaceship games
lately, Void Admiral and A Billion Suns specifically. There's also a great
co...
-
Well, I have obviously been away for a very long time. Boy, how life moves
on. I hope to get a fresh start with gaming, the hobby and collecting my
favorit...
Point Hammered Patreon Model #2: JSA Kuge Delegate
-
I'm not going to say it didn't take forever to get it done, but here it is.
Note that Ryan did not want it based. He wants to base it himself to match
the ...
Weekly updates - #13-16 (Dog Bowl VI)
-
Hi.
Nothing to see here. Haven't spent any time playing games or
painting/assembling/converting minis. Take a look at this sad scene from my
dusty work sp...
Cheesestealer Cult progress plus Primaris Reivers
-
I've slowly been working on the first 498pts of my Cheesestealer Cult aka
the "Nezu". One mostly finished guy and a bunch with yellow down (using
Minitair...
Maelstrom's Edge
-
Over the last couple of years, hobby time has been at a premium, and what
time I've had has been dedicated to a project that I can say I'm very
excited ...
Master Engineer [WIP]
-
In all the years I have been playing Dwarfs, this is one hero that I have
never actually had a painted model for, or even used. I honestly don't
know wh...
Stepping away from blogging for a while
-
I know, this isn't exactly 40k related, but I wanted to break from the
normal stuff and talk about something that has been following me in the
shadows for...
Friday Night Internet Fight: 6th ed up the Wazoo
-
So here’s what happened- turns out it was Thursday and I didn’t even know
it and forgot to write my normal “Gaming on a Budget” post for the blog I
still...
Torch
-
Strakhov's best friend...
I meant to get this guy finished up for the Lost Hemisphere Blog "Paint the
target" in June, but it just didn't happen. Actually,...
Brohammer ep006 "Brawler Bash 2011"
-
Ep006 of Brohammer "Brawler Bash 2011" has gone *GOLD*!
Get it here: http://www.cyberears.com/podcasts/podcast_5800.xml
Also available on itunes a few hours ...