Upcoming North Carolina Tournaments





Showing posts with label Grail Quest. Show all posts
Showing posts with label Grail Quest. Show all posts

Monday, February 20, 2012

Weekend Update: February 20th, 2012


Well, Grail Quest IV:  Lethal Flagon is in the bag.  The tournament went smoothly, without any major hitches, and I'm well pleased by that.  We had thirty participants, and I think that overall a good time was had.

I'm getting the results into a presentable shape this evening, and should have more coverage from the event this week. 

Saturday, January 7, 2012

Grail Quest Scenario Three: I'm Getting Too Old For This S***!

Scenario Three: I’m Getting Too Old For This S***!





As the city of Losangles collapses around them, the Syndicates have holed up in their Tower/Explosives Factory. Now is your chance to bring them to justice (or steal all their stuff)! Furthermore, Ser Riggles and Ser Myrtog have been captured inside the factory, and can be rescued or taken hostage by your army as they fight their way out of the building.

Deployment: Battleline

The Explosives Factory is the lone building located in the center of the table. It has the following rules:

• Boarded Up: The Syndicates have barricaded themselves in the Explosives
Factory. It is treated not as a building, but as impassable terrain.

• Rescue!: A unit beginning its movement phase within three inches of The Explosives Factory may choose to rescue Ser Riggles or Ser Myrtog. Each one can only be rescued once. A unit that rescues Ser Riggles gains +1 WS for the remainder of the game and hatred in the next round of combat. A unit that rescues Ser Myrtog gains +1 BS and +1 Ld for the remainder of the game. Ser Riggles and Ser Myrtog are treated as augments for the unit, and cannot be captured or removed from the unit.

• BOOM!: Any unit beginning its movement phase within three inches of the Explosives Factory at the beginning of its movement phase may choose to blow light the explosives within. Any units within six inches of the building may then attempt to save themselves by turning directly away from the Explosive Factory and making a normal march move in a straight line away from the Explosive Factory with no turning or wheeling allowed. This represents the units trying to throw themselves away from the coming explosion. If the units contact another unit or impassable terrain, they will stop one inch away. The building will then explode 3d6 inches, inflicting 2d6 Strength 6 hits on each unit it reaches. Remove the building from play, and outline the former location of its base with sufficient markers. The area where the building was is now considered difficult and dangerous terrain.

Scoring: The player(s) that rescues Ser Riggles and/or Ser Myrtog gains 50 VP per rescue. The player who blew up the building gains 50 VP. A player within three inches of the building (or where the building was) at the end of the game gains 500 VP. If both players have units within three inches of the building (or where the building was), then each receives 200 VP.

Friday, January 6, 2012

Grail Quest Scenario Two: Diplomatic Immunity!


Scenario Two:  Diplomatic Immunity!

The Syndicates have taken hostages, and its your chance to rescue them (or take them for your own). 



Deployment:  Meeting Engagement

The hostages are being held in the two towers/buildings on the board.  These should be treated as normal Warhammer buildings, except due to the screams of the hostages units holding the building cannot take advantage of the stubborn/steadfast bonus that buildings usually provide.  They can, however, count their rank bonus as if the surviving models were deployed in a five-wide (three-wide for Monstrous Infantry/Cavalry/Bretonnians) formation for the purposes of rank bonus and being steadfast.

Diplomatic Immunity:  Each Player is provided with a marked card that can either be used for the powers “Diplomatic Immunity!” or “It’s Been Revoked!”  Once the card has been used for either “Diplomatic Immunity!” or “It’s Been Revoked!”, the card is discarded and cannot be used again.  By playing “Diplomatic Immunity!”, a player can cause one of his or her units to become immune to shooting for one turn.  By playing “It’s Been Revoked!”, a player can cancel another player’s “Diplomatic Immunity!” card.  



Scoring:  Each building a player controls at the end of the game is worth 100 victory points to the controlling player.  In addition, the first player to “break” the other player’s fortitude as per the Blood and Glory fortitude rules gains an additional 300 points. 

Thursday, January 5, 2012

Grail Quest Scenario One: Cleaning Up The Streets




The Syndicates are supporting themselves through the smuggling of Korcane, a powerful and deadly drug made from ground snotling droppings.  The incursion of your armies into Losangles has scattered the Syndicates shipments, and now your must gather it up for yourself, whether to destroy it or to put it to use in more nefarious ways.  However, the Syndicates have sent their own man to protect their shipments

Deployment:  Battleline

Four pips of Korcane have been placed on a line across the center of the table.  In addition, Gary Busey is in the center of the table.  Each pip of Korcane can be picked up by any unit moving over it. 

Gary Busey – Before each player’s movement phase begins, the Gary Busey phase should take place.  He is here to protect the Korcane, but in true Busey fashion has sampled quite a bit of it himself, making him a bit unpredictable.   Gary Busey has the following statline and special rules:

M- Random, WS – 7, BS – 0, S – 6, T – 5, I – 7, W – 2, A-3, Ld – 7.   Hatred and Unbreakable.

In the Gary Busey phase, roll a scatter dice and move Gary 2d6 in the direction indicated.  If he comes into contact with a unit, he counts as charging that unit.  



Korcane – Before each player’s movement phase, but after the Gary Busey phase, roll a d6 for each of the players’ units that are carrying a Korcane pip.  This represents the effects of the dangerous fumes coming off the Korcane.  Use the following results for the unit that turn.
1.       Overdose! – The unit takes d6 wounds with no armor saves allowed.
2.      Safe – Nothing happens.
3.      Safe – Nothing happens.
4.      Zip! Zip! – The unit gains +3 initiative and take d3 wounds with no armor saves allowed.
5.      Pretty Colors – The army gains +1 power or dispel dice this turn and the unit takes d3 wounds with no armor saves allowed.
6.      ZOOM! – The unit gains +d6 movement for its next march or charge, and takes d3 wounds with no armor saves allowed. 

Scoring:  Each Korcane pip carried by one of your units at the end of the game is worth 100 VP.  In addition, the army that slays Gary Busey gains 150 VP.  

Wednesday, January 4, 2012

Grail Quest Introduction Fluff



On Thursday, Friday, and next Monday, I'll be putting the three Grail Quest scenarios that we'll be using at the tournament up here and on the Sci Fi Genre forums for people to peruse and/or practice before the tournament in February.  Before I do so, here's the background fluff to show where we're working from:


The criminal syndicates of the Warhammer world have gathered in the Border Princes, taking over the city of Losangles for their own nefarious purposes.  Whether youre here to bring the villains to justice, take over their place in the underworld, or just find a bit of a scrap, youll be fighting your competitors as you battle your way into and through Losangles.  Will it turn out that youre getting too old for this stuff, or can you turn your army into a truly LETHAL WEAPON?

Scoring this year is based on how many Victory Points you kill off your opponent’s army, including the standard bonuses for banners, etc.  In addition, additional victory points can be earned in each scenario through achieving certain objectives.  

Monday, December 19, 2011

Grail Quest IV: Lethal Flagon



Grail Quest 4:  Lethal Flagon is coming to Sci Fi Genre in Durham on February 18th, 2012.   Don’t miss out on North Carolina’s best (and only) Lethal Weapon themed Warhammer Fantasy Tournament.

Date: February 18th, 2012

Time: GQ will begin at 10:00 a.m.
Rounds will be 2.5 hours, with a one hour break after the first round for lunch.

Location: Sci Fi Genre
3215 Old Chapel Hill Road
Durham, NC 27707
(919) 490-7900

General Information

Grail Quest IV will take place on February 18th, 2012 at Sci Fi Genre in Durham, NC. Start time for Round 1 will be 10 a.m. The address is 3215 Old Chapel Hill Rd. Durham, NC 27707, and the store phone number is (919) 490-7900. This will be a 2,500 point tournament. There will be three rounds, each lasting 2.5 hours, with a 1 hour break for shenanigans and/or food after the second round. Round scenarios will be themed to the tournament, but not extremely unusual. Entry fee is ten dollars.
After last year’s successful Highlander themed tournament, we’ve upped the ante and are diving into a Lethal Weapon theme this year.  That’s right, you’ll not only be facing your opponents, but will be challenged in scenarios featuring the Triad, South African gangsters, and of course, Gary Busey (all in a fun and balanced way).

Special Scoring System

Fighting battles isn’t always about preserving your troops carefully, sometimes it’s just about the sheer amount of damage you can cause even if you do get beat down in the process.  Therefore, at the end of each game, each player will report the amount of victory points he or she scored, regardless of win, loss, or draw.  Scenarios will give each player a chance at additional VP’s as well.  For the best overall prize, sportsmanship and painting scores will be added in, and will be combined worth around 25% of the overall score.

Fabulous Prizes!

Prizes will be awarded for Best Overall, 2nd, and 3rd Place, Best Generel, Best Painted Army, and Best Sportsman. I am beginning by contributing fifty dollars to the prize pool, and then adding in the entry fees.

So if you think you’re getting too old for this stuff, man up like Murtaw and get here for Grail Quest IV:  Lethal Flagon!

Registration

It is not necessary to preregister for Grail Quest, however, space is sometimes limited. If you would like to reserve a spot for the tournament, please email us at grailquestregister@gmail.com, or reply to this thread on the Sci Fi Genre forums.  http://z6.invisionfree.com/Scifi_Genre_Forums/index.php?showtopic=7162&st=0&#last
 
F.A.Q.

Q: Do my models have to be painted to play in the tournament?

A: No. Painting and Sportsmanship scores will contribute to your overall score and ranking, however.

Q: Will there be a composition score this year?

A: No. Note, however, that the Power Scroll is not allowed in lists at Grail Quest.

Q: Can you use proxies?

A: Yes, within reason. As a general rule, as long as you make it very clear to each opponent what represents what, and the model choices are not misleading (such as having the same type of model represent two different types of models) we are generally okay with proxies. The size of the model's base must be the same as the original model (since otherwise, it could change things like maneuverability and number of models in combat) but otherwise, feel free to use proxies as needed.

Q: What about conversions and/or non-GW miniatures?

A: Same rule as proxies; same base size, and make it clear what it is. Feel free to use Reaper miniatures or whatever else you find. We actually encourage this, since it fuels creativity and gives people something really neat to look at. As long as they don't give any sort of in-game advantage, conversions are definitely fine.

Q: Do you have to submit your list to the organizer at a point in time prior to the start of the tournament?

A: No. Please bring a list for inspection before the tournament. If you ever feel the need to check your opponent's list for any reason, do not hesistate to request it, and call over the TO if it would make you feel more comfortable. Any illegal list will be disqualified.

Q: What materials are you required to bring?

A: Your army book, your army list, your army (of course), dice, templates, and a measuring tape. Pens are readily available at the store and not required.

Q: Are there any list restrictions?

A: There are no special characters allowed.

Monday, February 14, 2011

Grail Quest 3 Results


Grail Quest 3 was a great success once again this year, with eighteen participants duking it out Warhammer Fantasy style for fabulous prizes.  In the end, there could be only one...best overall!

Best Overall - Ian Holland (Dark Elves)
Best General - Robert Brandon (High Elves)
Second Overall - Collins Mullen (High Elves)
Third Overall - Joel Busta (Daemons of Chaos)
Best Painted - Erik Lindley (Daemons of Chaos)
Best Sportsman - Bart Bartkowiak (Daemons of Chaos)

Congratulations to our winners, and thanks to all the participants for making Grail Quest 3 a great time for everyone.

On a side note, look at that broken Daemon army book.  It was obviously written to dominate in painting and sportsmanship in Eighth Edition!

Monday, February 7, 2011

Getting Ready for Grail Quest


Oh man!  The week before running a tournament is especially hectic!  With twenty folks preregistered for Grail Quest this year in Durham, NC, I'm hoping for a great turnout.  On my list:

1.  Writing the scenarios.  They've got to not only be great, they've got to be Highlander themed this year.  There can be only one!  With 8th edition, I would like a standardized table as well. 

2.  Making some awards.  We've only given out gift certificates in the past.  I'd like some sort of trophies to go out as well this year, as well as to get some to the tournament's previous winners.

3.  Scheduling with the store.  I'd like to get in a little early and set things up.

4.  Making sure we have the materials.  Terrain is no problem, but I like objective markers and such. 

Tuesday, January 4, 2011

Grail Quest 3: The Grailening!



There can be only one!

Grail Quest 3 is coming to Durham next month! Don't miss out on North Carolina's hottest Highlander themed Warhammer Fantasy Tournament this year (or probably ever)!

Date: February 12th, 2011

Time: GQ will begin at 10:00 a.m.
Rounds will be 2.5 hours, with a one hour break after the first round for lunch.

Location: Sci Fi Genre
3215 Old Chapel Hill Road
Durham, NC 27707
(919) 490-7900
store@scifigenre.com

General Information

Grail Quest 2011 will take place on February 12th, 2011 at Sci Fi Genre in Durham, NC. Start time for Round 1 will be 10 a.m. The address is 3215 Old Chapel Hill Rd. Durham, NC 27707, and the store phone number is (919) 490-7900. This will be a 2,500 point tournament. There will be three rounds, each lasting 2.5 hours, with a 1 hour break for shenanigans and/or food after the second round. Round scenarios will be themed to the tournament, but not extremely unusual. Entry fee is ten dollars.

Fabulous Prizes!

Prizes will be awarded for Best Overall, 2nd, and 3rd Place, Best Painted Army, and Best Sportsman. I am beginning by contributing fifty dollars to the prize pool, and then adding in the entry fees.

So for all you warlords, knights, goblins, damsels, and even smelly peasants out there, prepare for a full day of fun and heroics***. There may even be some cake.


*** With dice.

Registration

It is not necessary to preregister for Grail Quest. If you would like to reserve a spot for the tournament, please email us at grailquestregister@gmail.com, or reply to this thread on the Sci Fi Genre forums.  http://z6.invisionfree.com/Scifi_Genre_Forums/index.php?showtopic=6064

Monday, February 22, 2010

Grail Quest 2010 Results

 

Grail Quest Results
Best Overall - Lon Sims
Best General - Bart Bartkowiak
Second Overall - Steve McNamara
Third Overall - Ian Holland
Best Sportsmanship - Tony Nelson
Best Painted - Brett White

And the overall Battle Score Breakdown:

Player Name Overall Battle
Lon Sims 48
Bart Bartkonian 39
Steve McNamara 37
Ian Holland 36
Justin Nolan 33
Lance Lagroue 30
Charlie Hand 30
Collins Mullen 29
Nate White 26
Tony Nelson 24
Chris Robertson 22
Erik Lindley 18
Blair Anderson 18
Robert Gifford 18
Reid McCurry 18
Tom Geater 18
Brett White 17
Michael Ryker 16
Marcus Davis 15
Kevin Lindley 12
Tim Morton 11
Adam Wright 6
Pat Morten 1
Dallas Posey -1

Congratulations to everyone who attended, and thank you so much for making this such a great success this year.