I was pretty worried when I started my Avelorn army about painting the Treekin models. I've only seen them a couple times where they looked good, such as Bobby's Wood Elf army. The models themselves are...not great, but I've never seen an acceptable substitute unless one changes the entire theme of the army.
One of the things that changed my opinion of the models somewhat was the fact that I got them in finecast. Call the material whatever names you like, but I once again got flawless models. The benefits of having finecast was that I could easily change out the parts that I used for each Treekin. My front rank, rather than having multiple unwieldy tree limbs all over the place, now have more "human"-like limb structures, which I think makes them more dynamic and easily recognizable as moving monsters, rather than weird, mutated trees.
The second thing to do was to make sure that there was plenty of color on the models so that they weren't dull. I picked out all the faeries in light purple, and did the eyes in the light blue from the regular elf models. Then I made sure all of the vines and leaves were bright green, and even gave some treekin green hair and beards as the model allowed. Basing was kept dense and colorful as well.
I hope you enjoy the models, and comments and criticisms are welcome.
I'm not going to pretend that a ton of hobby stuff went on, and that's because we had yet another weekend with weather in sixties (F). So I got some frisbee golf in and some hiking and rock climbing.
On the hobby front, I was able to construct my Wood Elf display board, which I think will be very nice. I also worked on the Ghorgon model, and I think I have hit the critical part of painting the model in which I really start to look forward to the painting. Finally, I've finished Age of Legends and Deliverance Lost from The Black Library. All in all, it was a great time this weekend, and I look forward to delving into some of those topics.
This past weekend, in an almost afterthought to finishing up the painting and basing on my Treekin, I decided to paint the Heldenhammer. I don't think it's the most exciting ship in the box, but it's one of the few left, so I'm marshalling on to finish the box. In painting the ship, I learned something very important that is probably self-evident to most people.
I know that there are models, such as the Doomwheel, that require painting sections followed by assembly, rather than the other way around. I had even heard people say that the Dreadfleet ships needed this process, but I shrugged it off because I wanted to assemble them and play the game. Whoops!
Those sails were a monster to paint. There was no space, and I did good just to get some gold on there. It's not sloppy, but I wish I could have gotten in there to really work on the finer details. Keeping the sails off the ship until they were painted could have accomplished that.
Oh well, you live and you learn, and I'm glad I had this lesson driven home by a Dreadfleet ship, rather than something like a Screaming Bell.
He's a painted Jabberslythe, and he's been out on the town. The trick was to get the reddish orange hair in, and the leathery purple wings, so as to match him to the rest of my Beastmen.
On the battlefield, he's done his Jabbery best. I played him in a tournament a couple weeks ago, and he took out a group of Empire Light mages in game one, and then killed a High Elf Level Four in the second game. He's not super tough, but his mobility is very nice in getting around the board and into areas your opponent doesn't want.
Still, I'm not sure he does much that couldn't be done by a Razorgor at one fifth of the cost, so you'll probably see him in my army, but as a nice Gor unit filler like in the picture above.
A productive hobby weekend all around, although there aren't pages of things to report. I finished painting and basing six Treekin. They were the GW ones, in finecast, and although I don't love the models, I think they came out well since I was able to rearrange the limbs and poses, making them a bit more aggressive looking. I also painted the Heldenhammer, which is the main ship from Dreadfleet. Finally, I got a couple base coats and washes down on the Ghorgon for my Beastmen, but am not sure which skin tone I will choose, or if I'll go another direction. We'll see!
In other news, I was hoping for a San Francisco win last night that they fumbled away. Yuck!
Like the Warrior Priest, I had to paint Ezren in a couple hours in order to get him ready for Pathfinder, so some of the detail work is a bit vague. Overall, though, I really like the model and am happy with the paint job I got on him, especially the blues. Ezren (going by the name of Smek'lee) had a good game of Pathfinder last Saturday, frying up some Gor and a Jabberslythe in the name of truth, justice, and treasure.
Wednesday, January 18, 2012
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It wasn't much of a weekend for modeling, but it was a great weekend for gaming. I spent Saturday gaming with a group of friends, and had a great time. I played a "Song of Blades and Heroes" game for the first time, which is a miniatures skirmish game. The game isn't very balanced, but the core mechanics are fun and it was great! I then ran my Pathfinder game for six player characters, which ended well with the party defeating an evil Jabberslythe that had been plaguing the area. Finally, I got to take a crack at Wings of War, and defeated the British forces in the sky.
While I would have liked to get some painting in over the weekend, the gaming itself was highly satisfactory, and I very much enjoyed it. I have a few weekends off with no real plans (to my knowledge) coming up, so there should be plenty of progress on the painting and modeling front.
I wanted to get models painted quickly this week in order to use them in a game of Pathfinder this weekend. While I could come up with models for a rogue (Dark Elf Assassin), ranger (Wood Elf Glade Guard Champion), and fighter (barbarian model I once painted), I didn't really have anything for a human cleric or wizard.
I ended up digging a warrior priest out of my bits box. I have no idea where he came from or why I have him, although I most likely won him somewhere as a door prize or something similar. Regardless, he was assembled and primed and sitting in the box, so he was ready to go.
I spent about an hour painting him up, and am decently proud of the white robes, especially at speed.
Man, you'd think Dryads would be the easy part of a Wood Elf army to paint. In a way, they are, but for some reason with me they sucked up a ton of time.
I initially basecoated a dark gray for the wood, and then highlighted up to white. The wood area is then washed with Ogryn Flesh, which makes a nice brownish gray which you'll see on a lot of actual trees, instead of the straight brown colors that most people use on Dryads.
The most important part going in, though, was to paint all the details that could have any real color. The problem with dryads/treekin/treemen in my opinion is that they look quite dull in most armies, due to the colors that make the most sense to use when painting the models. So I went out of my way to pick the Dryad parts with leaves, and to paint those leaves brightly. I also took some liberties in making their "bark skirt" into a set of green leaves around their waists. I finished that off with bright blue glowing eyes, and bright basing. I think they came out well. Comments and criticism are always welcome.
A short weekend, but a good one. I got a few things done.
* The miniatures I got/had for my Pathfinder game I'm running next week are all painted. I'm bringing five premade level ones: a wizard, a cleric, a fighter, a rogue, and a ranger. I'm really looking forward to this, and will be tweaking the adventure all week in preparation.
* I played in a fourteen person Warhammer Fantasy Tournament at Sci Fi Genre, and came in a round the middle of the pack with a minor loss, a draw, and a massacre. I ran both the Jabberslythe and Ghorgon, and realized that I've got to stop mucking around with all the big monsters if I want to return to form. The Ghorgon never saw combat in any of the three games, simply evaporating to shooting and magic, and the Jabber, while amusing, could have had his place taken by a Razorgor for two hundred and twenty fewer points. They are fun, in theory. In practice, they really hurt compared to other options. They'll end up as good unit fillers until the new Beastman book.
* As you can see from previous posts, the Scenarios for Grail Quest are all written. White glass pips to represent the Korcain are on order, and I'll have to see about how to best represent Gary Busey on the table.
Scenario Three: I’m Getting Too Old For This S***!
As the city
of Losangles collapses around them, the Syndicates have holed up in
their Tower/Explosives Factory. Now is your chance to bring them to
justice (or steal all their stuff)! Furthermore, Ser Riggles and Ser
Myrtog have been captured inside the factory, and can be rescued or
taken hostage by your army as they fight their way out of the building.
Deployment:
Battleline
The Explosives Factory is the lone building located
in the center of the table. It has the following rules:
•
Boarded Up: The Syndicates have barricaded themselves in the Explosives
Factory. It is treated not as a building, but as impassable
terrain.
• Rescue!: A unit beginning its movement phase within
three inches of The Explosives Factory may choose to rescue Ser Riggles
or Ser Myrtog. Each one can only be rescued once. A unit that rescues
Ser Riggles gains +1 WS for the remainder of the game and hatred in the
next round of combat. A unit that rescues Ser Myrtog gains +1 BS and +1
Ld for the remainder of the game. Ser Riggles and Ser Myrtog are
treated as augments for the unit, and cannot be captured or removed from
the unit.
• BOOM!: Any unit beginning its movement phase
within three inches of the Explosives Factory at the beginning of its
movement phase may choose to blow light the explosives within. Any
units within six inches of the building may then attempt to save
themselves by turning directly away from the Explosive Factory and
making a normal march move in a straight line away from the Explosive
Factory with no turning or wheeling allowed. This represents the units
trying to throw themselves away from the coming explosion. If the
units contact another unit or impassable terrain, they will stop one
inch away. The building will then explode 3d6 inches, inflicting 2d6
Strength 6 hits on each unit it reaches. Remove the building from play,
and outline the former location of its base with sufficient markers.
The area where the building was is now considered difficult and
dangerous terrain.
Scoring: The player(s) that rescues Ser
Riggles and/or Ser Myrtog gains 50 VP per rescue. The player who blew
up the building gains 50 VP. A player within three inches of the
building (or where the building was) at the end of the game gains 500
VP. If both players have units within three inches of the building (or
where the building was), then each receives 200 VP.
The Syndicates have taken hostages, and it’s your chance to
rescue them (or take them for your own).
Deployment:Meeting Engagement
The
hostages are being held in the two towers/buildings on the board.These should be treated as normal Warhammer
buildings, except due to the screams of the hostages units holding the building
cannot take advantage of the stubborn/steadfast bonus that buildings usually
provide.They can, however, count their
rank bonus as if the surviving models were deployed in a five-wide (three-wide
for Monstrous Infantry/Cavalry/Bretonnians) formation for the purposes of rank
bonus and being steadfast.
Diplomatic Immunity:Each Player is provided with a marked card
that can either be used for the powers “Diplomatic Immunity!” or “It’s Been
Revoked!”Once the card has been used
for either “Diplomatic Immunity!” or “It’s Been Revoked!”, the card is
discarded and cannot be used again.By
playing “Diplomatic Immunity!”, a player can cause one of his or her units to
become immune to shooting for one turn.By playing “It’s Been Revoked!”, a player can cancel another player’s “Diplomatic
Immunity!” card.
Scoring:Each
building a player controls at the end of the game is worth 100 victory points
to the controlling player.In addition,
the first player to “break” the other player’s fortitude as per the Blood and
Glory fortitude rules gains an additional 300 points.
The Syndicates are supporting themselves through the
smuggling of Korcane, a powerful and deadly drug made from ground snotling
droppings.The incursion of your armies
into Losangles has scattered the Syndicates’ shipments, and now your must gather it
up for yourself, whether to destroy it or to put it to use in more nefarious
ways.However, the Syndicates have sent
their own man to protect their shipments…
Deployment:Battleline
Four
pips of Korcane have been placed on a line across the center of the table.In addition, Gary Busey is in the center of
the table.Each pip of Korcane can be
picked up by any unit moving over it.
Gary Busey
– Before each player’s movement phase begins, the Gary Busey phase should take
place.He is here to protect the
Korcane, but in true Busey fashion has sampled quite a bit of it himself,
making him a bit unpredictable.Gary
Busey has the following statline and special rules:
M-
Random, WS – 7, BS – 0, S – 6, T – 5, I – 7, W – 2, A-3, Ld – 7.Hatred and Unbreakable.
In the
Gary Busey phase, roll a scatter dice and move Gary 2d6 in the direction
indicated.If he comes into contact with
a unit, he counts as charging that unit.
Korcane
– Before each player’s movement phase, but after the Gary Busey phase, roll a
d6 for each of the players’ units that are carrying a Korcane pip.This represents the effects of the dangerous
fumes coming off the Korcane.Use the
following results for the unit that turn.
1.Overdose! – The unit takes d6 wounds
with no armor saves allowed.
2.Safe – Nothing happens.
3.Safe – Nothing happens.
4.Zip!
Zip! – The unit
gains +3 initiative and take d3 wounds with no armor saves allowed.
5.Pretty
Colors – The
army gains +1 power or dispel dice this turn and the unit takes d3 wounds with
no armor saves allowed.
6.ZOOM! – The unit gains +d6 movement
for its next march or charge, and takes d3 wounds with no armor saves allowed.
Scoring:Each Korcane
pip carried by one of your units at the end of the game is worth 100 VP.In addition, the army that slays Gary Busey
gains 150 VP.
On Thursday, Friday, and next Monday, I'll be putting the three Grail Quest scenarios that we'll be using at the tournament up here and on the Sci Fi Genre forums for people to peruse and/or practice before the tournament in February. Before I do so, here's the background fluff to show where we're working from:
The criminal syndicates of the
Warhammer world have gathered in the Border Princes, taking over the city of
Losangles for their own nefarious purposes.
Whether you’re here to bring the villains to
justice, take over their place in the underworld, or just find a bit of a
scrap, you’ll be fighting your competitors as
you battle your way into and through Losangles.
Will it turn out that you’re getting too old for this stuff,
or can you turn your army into a truly LETHAL WEAPON?
Scoring
this year is based on how many Victory Points you kill off your opponent’s
army, including the standard bonuses for banners, etc. In addition, additional victory points can be
earned in each scenario through achieving certain objectives.
Ah, a short vacation away from work and such, as it turns out, is pretty darn good for some hobby. I had a short trip down to Florida (where there was no hobby) to recharge the batteries and visit family, and when I got back, it was time to sit down and crank out some hobby goodness. So here's what I've done.
- I got the Pathfinder Beginner Box and Core Rulebook for Christmas. I've been reading through the rules and the starter set, and am going to be running a short game on the 14th. I've broken out some old miniatures for that purpose, and also found a warrior priest model to be a cleric and purchased a wizard model. These will need to be painted up relatively soon.
- I painted all twenty-four of the Dryads I had on the table. They're all based and ready to go, although I can't hit them with a varnish yet as it's too cold outside (high of 34 degrees Fahrenheit today).
- The Jabberslythe is painted and based as well. What a monster, and what a pleasure to paint! The detail on the Jabber is incredible. I put him in my Beastmen list, along with a Ghorgon, for this evening.
- Assembled the Ghorgon. When I was putting it together, I thought it was roughly the same size as the Giant, but in comparison it is much, much larger.
- The Scenarios and background for Grail Quest are written. I'm looking forward to February and the fun to be had. I'll have the scenarios up on this site and the Sci Fi Genre forums this week.
Yep, it was a ton of hobby, and it was a ton of fun. I'm hoping to keep up the momentum over the next couple weeks and paint some Treekin, the Ghorgon, and the wizard and warrior priest models.
Infinity Corregidor
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Infinity models have always looked super cool, I've painted a few before,
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I've slowly been working on the first 498pts of my Cheesestealer Cult aka
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Master Engineer [WIP]
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Friday Night Internet Fight: 6th ed up the Wazoo
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Strakhov's best friend...
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Brohammer ep006 "Brawler Bash 2011"
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Ep006 of Brohammer "Brawler Bash 2011" has gone *GOLD*!
Get it here: http://www.cyberears.com/podcasts/podcast_5800.xml
Also available on itunes a few hours ...