Scenario Three: I’m Getting Too Old For This S***!
As the city
of Losangles collapses around them, the Syndicates have holed up in
their Tower/Explosives Factory. Now is your chance to bring them to
justice (or steal all their stuff)! Furthermore, Ser Riggles and Ser
Myrtog have been captured inside the factory, and can be rescued or
taken hostage by your army as they fight their way out of the building.
Deployment:
Battleline
The Explosives Factory is the lone building located
in the center of the table. It has the following rules:
•
Boarded Up: The Syndicates have barricaded themselves in the Explosives
Factory. It is treated not as a building, but as impassable
terrain.
• Rescue!: A unit beginning its movement phase within
three inches of The Explosives Factory may choose to rescue Ser Riggles
or Ser Myrtog. Each one can only be rescued once. A unit that rescues
Ser Riggles gains +1 WS for the remainder of the game and hatred in the
next round of combat. A unit that rescues Ser Myrtog gains +1 BS and +1
Ld for the remainder of the game. Ser Riggles and Ser Myrtog are
treated as augments for the unit, and cannot be captured or removed from
the unit.
• BOOM!: Any unit beginning its movement phase
within three inches of the Explosives Factory at the beginning of its
movement phase may choose to blow light the explosives within. Any
units within six inches of the building may then attempt to save
themselves by turning directly away from the Explosive Factory and
making a normal march move in a straight line away from the Explosive
Factory with no turning or wheeling allowed. This represents the units
trying to throw themselves away from the coming explosion. If the
units contact another unit or impassable terrain, they will stop one
inch away. The building will then explode 3d6 inches, inflicting 2d6
Strength 6 hits on each unit it reaches. Remove the building from play,
and outline the former location of its base with sufficient markers.
The area where the building was is now considered difficult and
dangerous terrain.
Scoring: The player(s) that rescues Ser
Riggles and/or Ser Myrtog gains 50 VP per rescue. The player who blew
up the building gains 50 VP. A player within three inches of the
building (or where the building was) at the end of the game gains 500
VP. If both players have units within three inches of the building (or
where the building was), then each receives 200 VP.
Infinity Corregidor
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Infinity models have always looked super cool, I've painted a few before,
and I usually have a few sitting in my pile of opportunity. When N5 was
announc...
2 weeks ago
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