This weekend, I finished painting my minotaurs. That may not sound like a ton, but they've been on my desk for several months, and between delays, being busy, and painting the Arachnorok, I hadn't had a chance to get them finished. Not only are they now finished, but I really like the standard to which I painted them. I hope to have pictures up this week.
I also finished A Dance with Dragons by George R. R. Martin. I enjoyed it immensely, and thought the plot advanced significantly, even as I'm left wanting the next book NOW!
I also have put some of my unused stuff on Ebay for cheap, if you would like to check it out.
Rhinox Riders (on regular Rhinoxen) (box of 3)
Scraplauncher/Skewer-slinger (Similar to Warp-cannon/plague-claw in design)
Great Mammox with three ogre crew and plastic tyrant option (Same base as Arachnarock. Imagine a cross between a musk ox and a Mammoth)
Yhetees (More gorilla-like, and and no more 80's hairstyle manes. Really dynamic for a plastic kit)
Jahred The Red on Rhinox
Redone Goldtooth, Skrag, maneaters (box of 3, female, ninja and pirate discontinued), Tyrant/bruiser, gorger.
Bull Charge will work always, even though you're less than 3 ogres and charge less than 6".
All ogres except butchers gain a basic 6+ save from their gut plates.
Ogre Clubs negates parry save, and is a general rule for all weapons like Choppas in OnG.
All army restrictions gone, but gnoblars do not count towards minimum core.
Gnoblars T2, but Sharp stuff is March and Fire, Range 10".
Weapon options for units cheaper, and minor point reductions across the board. Bulls will stay same base cost.
Magic will be standardized. Most spells will stay similar (augments) but with greater range, and can be buffed to affect more units. May also be cast on Yhetees and Gorgers.
Rhinox Riders are super-hard. They get regular stomp and D3+1 Bull Charge, and also has Devastating Charge. (Special Choice)
Scraplauncher, same but moves to Rare.
Rhinox and Mammox are mount options for Tyrant and Hunter.
Mammox can thunderstomp everything, like the SoM Bonegrinder Giant. Insane stats, but expensive (like 290 points base.). Crew can have leadbelcher swivel guns.
Hunter greatly improved. Move and fire with harpoon and monster-killing special rules.
Yhetees as in SoM, but with options for 2HW or GW, and musician now. No standard-bearer.
Leadbelchers auto-hit, and can fire every turn, but only S4, no AP. Don't come with Light Armour.
Big Names Gone.
Half of items are Magic Weapons.
Tenderizer and Siegebreaker will stay.
Halfling Cookbook grants Loremaster.
There's a banner granting the same frenzy Minotaurs have.
Plastics will be out in October. Finecast in November.
Last night, I sat down to play a little Hero Quest with friends. Having never or rarely played before, we were ready to romp and stomp over a game that came out when most of us were still too young for the "10 and Up" on the box.
We may have forgotten the whole working together thing.
We did the first mission in the book, which was kind of an introduction. Rather than stick together, we decided to explore the dungeon separately, and see what kind of treasure we could find and how many doors we could get open.
At one point, we had all four adventurers almost as far away (and unable to help each other) as possible. This led to our Elf and Dwarf getting slowly stabbed down to one hitpoint each, our mage blowing all his healing spells, and our Barbarian taking on several Chaos Warriors alone. Not a great plan. In the end, we took out the Gargoyle boss, but were unable to run away from his minions, as we had become too weakened.
So yeah, kids, don't forget to work together a little bit, and introduction levels in board games won't beat you down.
Okay, so I did a lot this weekend, but there wasn't a ton of hobby related stuff. I did put a good four or five hours into painting my minotaurs, and can probably finish them up this coming weekend. As they've been on my desk for a solid few months now, staring up at me balefully, it'll be good to get them done.
In Charlotte, the player's pack for the Southern Assault Warhammer Fantasy 2011 GT was released. I'll be excited to attend in October!
Last weekend, I got to participate in a 14 player Warhammer Fantasy Tournament at Sci Fi Genre in Durham, NC. While it wasn't Blood in the Sun (which also happened that weekend, but I couldn't make the trip), it was a well run tournament and was a ton of fun. And *spoilerth* my Beastmen ran away with the top prize. While I didn't take notes or pictures for full battle reports, here's a quick rundown of my games.
I was especially pleased with my day as I had brought what I consider to be an extremely soft Beastman list, which consisted of:
Wooly Bull, a Doombull with Sword of Swift Slaying, Talisman of Preservation, Ramhorn Helm, Gnarled Hide, Heavy Armor and Shield
Shambo, a Level 4 Great Bray Shaman with a Talisman of Endurance and the Lore of Shadow
Hordor, a Wargor BSB with Armor of Destiny and a Great Weapon
Shamalama, a Level 2 Bray Shaman with Lore of Beasts and a Dispel Scroll
45 Gor with Full Command and Additional Hand Weapons
Two Units of Ten Ungor
Two Units of Five Ungor Raiders
24 Bestigor with Full Command the Flaming Banner
5 Minotaur with Additional Hand Weapons
Ricky the Razorgor
Robby the Razorgor
Percival the Giant
Game One In my first game, I drew Ben H., who has a very nicely painted Skaven army that is almost finished. I've played him before and he is a great opponent who seems to really enjoy playing. He had a Grey Seer, Level 2 Plague Priest, Two Warlock Engineers, a BSB, 4-5 big units of Clanrats/Slaves, 40+ Stormvermin, 40+ Plague Monks, 6 Rat Ogres, 2 Doomwheels, and a Hell Pit Abomination.
What he didn't have was any shooting. Since my Minotaurs generally die to light shooting, they breathed a sigh of relief. I was still worried about the combined power of the Plague Monks, who I guessed had the scary banner which allows them to reroll hits and wounds for one round, and the Stormvermin who had a Skavenbrew character to make them extra mean. Fortunately, Ben H.'s dice helped me out. The Skavenbrew rolled a 1, so it killed a few rats instead of helping them.
I managed to get a Pit of Shades off on the Plague Monks, and took off 15 or so of them. In his first turn, Ben H. then miscast with his Plague Priest and ended up removing it from the game and having to place a large Blast Template over his Plague Monks. In the end, eight of them remained. Meanwhile, I had managed to ambush some Ungor, and was using them to steer his Hell Pit Abomination off in the opposite direction of his fighting.
This allowed me to concentrate my Bestigor and Minotaurs into his Stormvermin / Chaff, and in the first round of combat my Minotaurs rewarded me by doing twenty-one wounds all on their own to the Stormvermin.
After that, it was a matter of mopping up. Ben H.'s Grey Seer had been hiding in a unit behind the Plague Monks, and the Gor finished the Monks and then had the Seer for dessert. The HPA was contained long enough so that when it got into the fight, it had to do so against flaming Bestigors. A good game, and a massacre for the Beasts.
Game Two My good friend Tom was my second round opponent, and was also rocking Skaven. This one will be brief, as it really comes down to Tom's dice not working. He fired Warp Lightning Cannons, nasty Skaven Spells, and general scariness at me, and everything either missed or didn't go off. He did have a Plague Furnace, which I had to redirect using my Giant of all things in order to whittle down his other units first. At the end of the day, Tom's dice handed me a massacre.
Game Three At the top table, I drew Mark and his Chaos Warriors. Mark had a roughly 1700 point unit consisting of 35+ Chaos Tzeentch Warriors, four mages (Level Four Death, Two Level One Shadows, and Level Two Tzeentch), his General and BSB). He also had a unit of 20 Chaos Warriors, Two Warshrines, and Five Marauder Horsemen. His general goal that day had been to give the big block of Tzeentch Warriors a 3++ Ward Save (I hear it's the new black) and mow down everything in the opposing army. His first two opponents had obliged him in combat, and had been mowed down.
Since Mark's army was so small, I held everything out of ambush and simply deployed my inexpensive junk units (Ungor, Razorgor, Chariot) while he had to deploy his whole army. Once his giant block was down, I deployed my expensive stuff as far away as possible, on the same side of the board as the rest of his army. Long story short, I then proceeded to put Ungor Raiders and Razorgors in the way of his giant unit while using my army to kill off the rest of his army. At the end of the game, Mark had managed to kill 160 points, while I had 450 or so for the win, and I think he might have learned an important lesson about Death Stars. Wait, not the one in the link, the one about eggs in baskets.
So the Beastmen won first place, with second going to Rob's High Elves, third going to Mark's Chaos Warriors, and fourth going to Ben H.'s Skaven. I had a bit of a lucky draw on my day, as there was very little shooting to really hurt me, and my army performed well against its opponents. I'm comfortably achieving my goal of being the southeast United States Mark Wildman, striking fear into the hearts of my opponents with a subpar army book.
With the wife out of town this weekend and nothing else planned, there was little to do except engage in some serious hobby action. Saturday saw a nice fourteen man local Warhammer Fantasy tournament (it was no Blood in the Sun, but it was still really fun), and my Beastmen taking first place for the first time! I hope to have a summary of the tournament up for this week. On Sunday, I broke out the always awesome and amazing Battle of Westeros with my buddy Brian, and we played through scenarios 8-9 out of 10, which means we may finish up the main game scenarios very soon. It was a great way to spend a Sunday, especially with Dance with Dragons coming out tomorrow. All in all, a full and rewarding hobby weekend, although I didn't get around to painting like I had hoped to do.
I assembled and painted the Arachnorok for a friend, in exchange for some Wood Elf and High Elf miniatures, and because it was a lot of fun and a challenge to do so. The spider is fun to put together, while the Howdah itself is a bit tricky. Painting the whole thing was a ton of fun, and I spent a lot of time on the little details throughout the model. I've added a few more details since these pictures, such as painting the spiders in the Arachnorok's underbelly. The basing has been left off so that my friend can match it to his O&G army. Overall, I'm very pleased with the results, and hope he is as well.
Sometimes, you can't get all (any) of your information from know-nothing blogs like mine, and when that happens and you really want to read about some Warhammer, you'll need to venture out into the vast and often scary masses. Start at Warseer, and work your way around to:
Librarium Online - A slightly smaller, perhaps gentler Warseer, with great painting and modeling advice sections and a tight knit community.
The Warhammer Forums - Great source of information, but like Warseer, you'll need to crawl through some trolls and arguments.
Heelanhammer and Bad Dice Forums - Not just for the podcasts, but great sources of information as well, from hobby to gaming.
The Pointhammered Forums - Probably not safe for work, but will fulfill all those hobnobbing needs!
I can't say this was a huge hobby weekend for me, as it was mainly made up of hanging out with family at the beach, drinking beer and wrestling bears. Okay, so not so much the last one, but I think it would have made the weekend a bit more interesting. I did have a bit of time yesterday upon returning from the beach trip, and finished painting the Arachnorok Spider for one of our local O&G players.
I've got a Fantasy game tonight, followed by a tournament this weekend. How about you, kids?