I decided to reprint some of my Imperial Fists to better match my new Lysander and to ally with my Space Wolves. I very much like the brighter colors that these guys have on. You can see one of the old IF on the left as a comparison.
This is the original 40K scenario we tried at the 40K scenario this past weekend. It was fun, although it has some balance issues. It uses two 4 by 4 boards kept separate from one another (we used crates to raise on up higher).
Mission Three: Blackstone Assault
As Cygnus IV collapses under the pressures of constant war and bombardment, your armies must make a last ditch attempt to take the Fortress above. Using Teleportation technology, you must attempt to take control of the fortress above, which will offer your army many advantages.
Deployment Map: Special (Lower Board starts as Dawn of War)
Deployment: Deployment takes place on the lower board. Before deploying their forces, each player should first roll for their Warlord Traits and psychic powers where needed.
Roll off. The winner may choose to deploy first or second. The player who deploys first deploys their entire force, except for any units held in reserve, into their deployment zone.
First Turn: The player who deployed first also has the first turn, unless their opponent can Steal the Initiative.
Game Length: This mission uses the rules for variable game length.
Victory Conditions: This mission uses objective markers. At the end of the game the player with the most victory points has won the game. If both players have the same number of victory points, the game is a draw.
Primary Objectives: At the end of the game, the Fortress Control Token is worth 10 Victory Points to the player who controls it.
Secondary Objectives: Slay the Warlord and First Blood.
Teleportation: Units ending their movement within 2” of the Teleportation Token in the middle of the board can use it to teleport that unit to the upper board Teleportation Token. The upper board represents the Blackstone Fortress.
Bombardment: A player who begins his Shooting Phase in control of the Orbital Laser may use it to fire one S 10, AP 2 Large Blast Template onto ANY LOWER TABLE, including the tables of other players.
Total War: Crippling your opponent while taking the Fortress is critical, and as such removing his important units from the game is a priority. Destroyed enemy units are worth a varying number of victory points to the player depending on their military value.
Unit Type Victory Points
Fast Attack 2
Heavy Support 2
Dedicated Transports 1
I had a great time at the latest Warhammer 40K Invitational Tournament at Atomic Empire. I took Space Wolves with Imperial Fist Allies in Drip Pods. My list was roughly:
Wolf Lord on Thunderwolf with Powerfist, Stormshield, Runic Armor and Saga of the Bear
Wolf Lord on Thunderwolf with Powerfist, Stormshield, Runic Armor and Saga of the Warrior Born
Three 8 Man Grey Hunter Units
10 Man Tactical Squad
Three Wolf Guard with 3 Powerfist, 2 Combi-Meltas
Three Thunderwolf Cavalry, One with Stormshield and Powerfist
4 Drop Pods
My first game was against Chris' Orks in Trukks. He lined up to fight it out, but I stole the initiative and dropped three pods on his line, using the pods and the terrain to filter his army and take it on piecemeal. The mission invoked getting into the enemy's deployment zone, and I ended up winning pretty handily as his Orks scattered.
The second mission was against Russ' Daemons, and I think was my first ever 40K game against Daemons. The Wolf Standards helped me hold off his early attacks, and the game quickly became a bloodbath on both sides. A heroic batch of snap fire shots from some Horrors killed Lysander off near the end of the game, giving Russ the win in what was a really fun, hard fought battle.
My third battle was against Dale's Necrons, and was over quickly when I forced the Necrons to fight me slowly through a mission choke point.
I ended up 2-1 and in second place overall, with Russ taking first. It was a great tournament, and I look forward to Russ hosting it next year!
Sorry for the delay of game in getting episode 12 out into your earholes, but Tom's parent's are in town and he hasn't had a chance until now to do so.
This episode is a listener special, and we've got a lot to go through. In there we try and work out the best video games ever, whether a Mangler Squig is worthy of the Citadel Hall of Fame and why Penfold is better than Danger Mouse ever will be.
Secondly, we talk you through the Compbreaker Challenge, where Tom's Ogres take on Ben's Wood Elves in a bloody battle to the end.
There's also a review of the latest Chaos releases for Warhammer, we talk Legion in the Horus Heresy Book Club and we attempt to do a live version of Warhammer Trivia which may or may not be any good. Plus Michael Penny's Random Fact of The Week!
I'm in the middle of assembling two drop pods, with two "done" in the picture below and two to go. It's a remarkable kit, in both good and bad ways. Some of my thought:
You need to assemble up to a point, paint the model, and then finish assembly. I assembled the top and bottom halves, and left the harnesses unattached. Otherwise, I couldn't paint the model well or easily.
Mold Lines everywhere! I spent probably an hour on each Pod removing these thick, very noticeable lines.
Bad directions! GW's directions for assembly are probably the worst I've seen. They're unclear and not detailed. I google searched for clearer direction.
The model goes together very well! For all the issues in prepping it, the Drop Pod goes together like a watch, with everything sliding into place.
It's not a beginners model. Had I tried to put it together early in my hobby years, the results would have been disastrous!
I'm trying to get a fun fully painted list together for some 40K this weekend, and this guy was a step in the right direction. Having two big bad Wolf Lords on the field should provide a punch to frighten my opponents!