Tzeentch was the last of the Chaos in the Old World "armies" that I painted up (aside from the Horned Rat), and it gave me a chance to test out some of the Reaper bright blues I had picked up for my next Warhammer Fantasy army. Combined with the bright golds, it was nice to paint an army that really stood out and was bright compared to the other armies on the table.
In game, Tzeentch can be a great early foil for others, moving their models around and generally having more magic than other players through low cost spells. I think that winning the game with Tzeentch may be the most difficult of all the gods, although a second place finish is certainly very possible. Bart did win the final game we played with Tzeentch by one point on the win track, simply by using his cultists to drag huge amounts of warpstone around and mass corrupting regions.
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