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Friday, August 26, 2011

The Death of Restrictions


One of the best things that is coming from the new army books that GW is designing is the removal of the old, arbitrary restrictions that haunt a lot of seventh and especially sixth edition army books.  I know Ogre players everywhere are glad that the 1+ requirement for Tyrants is going to disappear, not to mention the great "you can't have a Scrap Launcher without Gnoblars, and can't have Gnoblars without Bulls" restrictions.  I mean, it's not like it's rocket science, but there isn't really a good reason for these restrictions. 

I've been reading the Wood Elf book lately, and I can't wait to see all of the restrictions in there go the way of the Dodo.  Everything in the current book seems to be contingent on something else.  For instance, a character can join the Wild Rider Kindred, but then must ride a horse or stag (okay), but cannot have any additional weapons or armor (wait, what?), unless given a magical spear (wtf) or magical light armor.  You know people would be spamming those all powerful Wild Rider characters unless we hold them back, right?  Too powerful for regular items!

Anyway, I think it's a great design trend for Fantasy, and I hope it continues. 

And Wood Elves will have Stag Knights in their new book.  You heard it here firstish.  They're in the fluff, they're Wild Huntish, and GW loves them some monstrous cavalry lately.

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