Scenario
Two: Diplomatic Immunity!
The Syndicates have taken hostages, and it’s your chance to
rescue them (or take them for your own).
Deployment: Meeting Engagement
The
hostages are being held in the two towers/buildings on the board. These should be treated as normal Warhammer
buildings, except due to the screams of the hostages units holding the building
cannot take advantage of the stubborn/steadfast bonus that buildings usually
provide. They can, however, count their
rank bonus as if the surviving models were deployed in a five-wide (three-wide
for Monstrous Infantry/Cavalry/Bretonnians) formation for the purposes of rank
bonus and being steadfast.
Diplomatic Immunity: Each Player is provided with a marked card
that can either be used for the powers “Diplomatic Immunity!” or “It’s Been
Revoked!” Once the card has been used
for either “Diplomatic Immunity!” or “It’s Been Revoked!”, the card is
discarded and cannot be used again. By
playing “Diplomatic Immunity!”, a player can cause one of his or her units to
become immune to shooting for one turn.
By playing “It’s Been Revoked!”, a player can cancel another player’s “Diplomatic
Immunity!” card.
Scoring: Each
building a player controls at the end of the game is worth 100 victory points
to the controlling player. In addition,
the first player to “break” the other player’s fortitude as per the Blood and
Glory fortitude rules gains an additional 300 points.
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