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Saturday, January 7, 2012

Grail Quest Scenario Three: I'm Getting Too Old For This S***!

Scenario Three: I’m Getting Too Old For This S***!





As the city of Losangles collapses around them, the Syndicates have holed up in their Tower/Explosives Factory. Now is your chance to bring them to justice (or steal all their stuff)! Furthermore, Ser Riggles and Ser Myrtog have been captured inside the factory, and can be rescued or taken hostage by your army as they fight their way out of the building.

Deployment: Battleline

The Explosives Factory is the lone building located in the center of the table. It has the following rules:

• Boarded Up: The Syndicates have barricaded themselves in the Explosives
Factory. It is treated not as a building, but as impassable terrain.

• Rescue!: A unit beginning its movement phase within three inches of The Explosives Factory may choose to rescue Ser Riggles or Ser Myrtog. Each one can only be rescued once. A unit that rescues Ser Riggles gains +1 WS for the remainder of the game and hatred in the next round of combat. A unit that rescues Ser Myrtog gains +1 BS and +1 Ld for the remainder of the game. Ser Riggles and Ser Myrtog are treated as augments for the unit, and cannot be captured or removed from the unit.

• BOOM!: Any unit beginning its movement phase within three inches of the Explosives Factory at the beginning of its movement phase may choose to blow light the explosives within. Any units within six inches of the building may then attempt to save themselves by turning directly away from the Explosive Factory and making a normal march move in a straight line away from the Explosive Factory with no turning or wheeling allowed. This represents the units trying to throw themselves away from the coming explosion. If the units contact another unit or impassable terrain, they will stop one inch away. The building will then explode 3d6 inches, inflicting 2d6 Strength 6 hits on each unit it reaches. Remove the building from play, and outline the former location of its base with sufficient markers. The area where the building was is now considered difficult and dangerous terrain.

Scoring: The player(s) that rescues Ser Riggles and/or Ser Myrtog gains 50 VP per rescue. The player who blew up the building gains 50 VP. A player within three inches of the building (or where the building was) at the end of the game gains 500 VP. If both players have units within three inches of the building (or where the building was), then each receives 200 VP.

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